You need to twirl open the "Global Illumination" tab and share that as a screenshot, because there are important settings in there for troubleshooting this specific issue. Finally some assets for FStorm: Vertex Trees 01 - Scots Pines We sat down some weeks (and even months) to create a new workflow. Also, under that setting you have it set to "medium." have you set that to "high?" That is the floor for what should ever be necessary, if you still have noise at this point, the problem is elsewhere. If the wood grain pattern only has like 4 pixels to define all that detail, it's going to look mushy. The reason is that 866x450 just isn't enough pixels to clearly and cleanly render detail. If you actually need the final image to be 866x450, I would suggest rendering at double that size (1732x900), then scaling the render back down to your final size (866x450) in Photoshop. I'm not sure why you are rendering at that specific resolution (866x450) but make sure you only ever review your renders at 100% of their actual size. In other words, you've rendered this image very small and are zooming in on it 2X for viewing, which is always going to make your image look bad. first of all, you are viewing your image in the Vray Frame Buffer at 200%.
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